|
game |
Kororinpa | genre |
Puzzle | date | Out now! |
|



|
Kororinpa - Review ( cont'd ) |
Written by Phil Thompson |
However, among the disappointment and disgust, Kororinpa does actually have its merits. For a start, the concept is absolutely fantastic. Having such an
immense amount of control in a game like this only makes it better, and again allows for new doors to be opened throughout the development process.
Also, the sound, despite the lack of Dolby support, is very, very nice, and also utilises the Wii Remote’s speaker, which is only ever a plus.
The game is absolutely dripping with charm – each level, character and music track is absolutely goregeous, and as cute as a Carebear filled with Chupa
Chups, and the graphics, while nothing outstanding, are again outlandishly cute, and aren’t too painful to look at. Even on larger televisions, the picture
quality isn’t dire like in some games (Twilight Princess, anybody?).
Kororinpa also features a very comprehensive multiplayer mode, allowing two players to race through any one of the already unlocked levels.
The interesting thing is, you don’t even need two controllers, as the nature of the game allows one player to use the remote, and
the other to use an attached Nunchuk controller, as they both contain the required accelerometer. The option to use two remotes is also available.
Players can also unlock bonus levels and audio tracks by collecting green crystals, however the fairly lacklustre rewards don’t seem to justify the oftentimes awkward
position you need to put yourself into in order to collect these crystals. Even so, the selection of unlockable content is fairly poor, with only around ten bonus courses available. The
option to also play through the entire game mirrored ( only after completing all fourty-five of the original levels can the player access these mirrored levels ) is also there,
however it is fairly pointless, as you’ll gain no extra reward for doing so. And to be honest, they’re not that fun either, and make the developer seem lazy at best.
The reality is, I’m not going to assign a very high mark to Kororinpa. £34.99 for a game which doesn’t support 16:9, 480p, Dolby, and suffers from a complete lack of
difficulty and quantity as far as levels go, isn’t very impressive to begin with. Add the fact that there’s no way of updating the game through WiiConnect24
( another thing which should be expected of future Wii puzzlers ), and what remains is a pretty piss-poor package.
Kororinpa is a good game, there’s just not enough of it, sadly. Hudson certainly need to revisit this concept, because it’s a bloody good one.
|
|
|